I like to collect ideas for game mechanics that come to me, or interesting mechanics I’ve observed in existing projects. Some are more fleshed out than others.
Mechanics to Consider Game mechanic where you have to manage your doctors and nurses and other medical things to keep your population healthy Stressful Events Weapon Reloading a mechanic where weapon reloading is more than just pressing a button – designed with the intent of making reloading a usually-trivial task, but easier to mess up or be wasteful with when in the middle of a battle or something Repair Mechanic repair mechanic for game two items at 50% can fix the item beyond 100% but two items at 5% don’t get it past 10% makes junk items less valuable to pick up, only thing player hauls back is stuff that’s in good shape Crimes Money Laundering a taxation system that can somehow be gamed in order to launder income let other players delve into uncovering laundering operations Contracts and Agreements Giving players the ability to create and sign contracts with their own custom terms for example in strategy games: treaties and trade agreements Real Estate/Land Control I like the idea of being able to purchase land and property in peaceful areas, and take away land by force in war zones and contested land Item Rarity I like the idea of giving certain consumables a rarity rating (common, uncommon, rare) so even mundane things like coffee can be split into multiple categories and given different effects in a balanced way Equipment Jewelry Adding clothing or armour sets can be time consuming – provide stats and abilities to players via jewelry like rings, necklaces, etc....